
The Guangzhou Asia VR&AR Exhibition (VR&AR) is the world’s largest VR&AR exhibition. The exhibition achieved good results and responses, and integrated and created a first-class exchange and commerce platform in the industry, focusing on Guangzhou and radiating to Asia.
Guangzhou VR&AR Exhibition in AsiaThe total area of the last exhibition was 20,000 square meters, with 300 exhibiting companies and 30,000 exhibitors. Professional buyers and exhibition visitors discovered cutting-edge VR&AR technologies and products which are novel, rich in commercial value, feasible and industrial application value, breaking the previous huge leap in pure entertainment, introducing multimedia applications, large space positioning systems, film and television New exhibitors such as creatives, holographic display systems and AI exhibitions set a record in multiple categories, multi-application solutions and diverse exhibitors.
Guangzhou VR&AR Exhibition in AsiaRenowned exhibitors: JD.com, HTC, Dapeng VR, Royole Technology, 51VR, Modok, Black Crystal Technology, Folding Space, Goode Games, Hong Kong Jiama, Movie Power, Xiechuang Technology, Xuanjing Digital, all industry leading companies such as Yinghui, Longcheng Electronics, Six Degrees Imaging, Transmission Technology and Flash Animation promote a new economic development model and win-win development in the virtual reality and augmented reality.
Exhibition scope:
VR/AR hardware equipment:Display devices, input devices, data devices, tracking devices, tracking systems, positioning systems, other trackers, etc.
VR/AR system equipment:Immersive virtual reality system, desktop virtual reality system, augmented virtual reality system, visual perception equipment, auditory perception equipment, tactile feedback equipment, information processing system
VR/AR technology:Three-dimensional display technology, environment modeling technology, real-time realistic rendering technology, three-dimensional virtual sound technology, real-time visual dynamic rendering technology, natural human-machine interaction technology, sensing technology, technology physics simulation, three-dimensional comprehensive physics simulation technology. reality technology, real-time collision detection technology, etc.
VR/AR production equipment and spare parts:VR system, supercomputer, display, micro-projection, video processing chip, micro-projection device, sensor, camera, optical lens, display screen
VR/AR software:Modeling tool software, development tool software, cult3D technology, VRML virtual reality modeling language, panoramic technology, etc.
VR/AR games:VR park, VR experience, VR tourism, VR/AR driving, VR modeling game, VR shooting game, digital cinema, digital film, interactive multimedia, somatosensory interaction, 3D projection, dome theater, 360 holographic projection, five-dimensional cinema , VR movies, etc., VR theme parks, VR racing, VR dancing, VR escape rooms, two-dimensional VR, etc.(The copyright of this article belongs to Juzhan, and no transmission is permitted without consent)
VR/AR Safety Science Series:Earthquake Escape (Campus Scene/Family Scene), Fire Escape (Campus Scene/Subway Scene/Family Scene/Office Scene/Hotel Scene/Library Scene/Library Scene dormitory/school bus scene/skyscraper scene), legal training module (drunk driving experience). /drug experience), Emergency treatment (oil pan fire/stove fire/gas leak/electricity stove fire), traffic safety (pedestrian/non-motorized vehicles/bus/traffic sign recognition), disasters self-heating (heavy rain avoidance/mudslide avoidance/seismic typhoon avoidance/sandstorm avoidance), simulated fire extinguishing (ten scenes) Fire extinguisher training), large-scale urban hazard avoidance (urban ruin scenes), VR party construction, VR red tourism, etc.
VR/AR Education:VR education research, VR learning all-in-one machine, VR teaching system, VR early childhood education, all grades of primary/middle/high school K12, intelligent voice teaching, multi-person course about big space, super VR classroom, creator VR experience and solutions, future classroom solutions programs, super VR training, VR professional experience solutions, etc.
VR/AR residential real estate:VR store, 720° family home decoration experience, VR panoramic scanning, VR home decoration exhibition and sales system, VR pan-home, VR big data cloud service center, VR interaction shopping guide/ AR, three-dimensional panoramic virtualization, etc.
VR/AR application solutions:Automobile manufacturing, equipment manufacturing, aerospace, national defense and military, medical health, energy engineering, smart city, smart education, smart tourism, life, etc.
Black Technology:3D scanning, aerial imaging, holographic interactive equipment, idea wu-machine, idea race, 3D interactive projection, artificial intelligence, visual creation services, dark technology software, naked eye 3D, etc.
This information is compiled and edited by Juzhan.com, a service platform that collects information on the time and location of world exhibitions, ticket purchases, booth requests, exhibitor lists and catalogs of conferences. Please indicate the source if it is reproduced.
References:
Guangzhou VR&AR Exhibition in Asia
VR&AR
Accommodation area: Guangdong
Exhibition date: May 10, 2025 – May 12, 2025
Opening and closing hours: 9:00 a.m. – 6:00 p.m.
Accommodation address: No. 380, Yuejiang Middle Road, Haizhu District, Guangzhou
Exhibition area: 20,000
Number of viewers: 30,000
Holding period: once a year
Sponsor: VR Organizing Committee
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